Thursday, March 27, 2014

Advanced Assignment 1: KD Tree

Kd with Bunny:

Using:  http://graphics.im.ntu.edu.tw/~robin/courses/cg03/model/
element vertex 35947
element face 69451


screen: 800 x 600

no KdTree:
6.1 sec per row * 600 = 3660 sec = 61 minutes

KdTree: (in seconds)
depth 7 :   20
depth 8:    11.4
depth 9:    6
depth 10:  5
depth 11:  2
depth 12:  1.86
depth 13:  1.38
depth 14:  1.29

depth 15: 1.64

Friday, March 21, 2014

Assignment 4


1 - Regular Checker Board


2 - Checker Board with Noise: Fractal Brownian Noise (octaves: 6, gain: 1, lacunarity: 2)
with 64 x 64 domain of noise samples on the 16 x 16 checkerboard multiplied by checkerboard color.


 3 - Simple image texture on plane


4. Mandelbrot Procedural Texture with colors using complex domain of -1.5 to 1.5 for real and imaginary components - iterations 30


Wednesday, March 19, 2014

Midterm

Traversing Height Map for Displacement























source:http://www.mtnmath.com/whatrh/node66.html


8 octaves 10 x 10 noise  : resolution 100 x 100






source: F.Kenton Musgraves

Next Hypertextures:





Tuesday, March 4, 2014

Assignment 3

Change is position from earlier assignments are:
Point Light now at (-8, 60, 15)
Second source is at (0, 10, 15)

Here is the standard assignment 3 screen shot.
Here is a rendering with 2 light sources. 
Here is the Blinn-Phong Half Angle technique:
And here is super sampling  with 5 samples per pixel