
Image rendered with WebGL
Camera:
position: (-4, 3, 11)
lookat: (-4,3,0)
Sphere grey:
position:(-4, 2.5, 7)
size: 1.5
Sphere blue:
position: (-2,1, 6)
size: 1.25
Plane:
position: (0,0,0)
size: 16x24
Point Light:
position: (8,20,25)
Some WebGL (three.js) should run below:
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